![]() In retaliation, you send your experimental giant robot in the opposite direction, supported by your now-experienced battleships. The hapless coastal invasion force is equipped with little long range weaponry, and is soon decimated by the battleships’ enormous missile batteries. Quickly, you invest your hard-earned research points in a powerful battleship, rush to the shipyard, prepare two for combat, and put them on a course to intercept. Having focussed all your efforts on constructing an experimental, your defences aren’t up to the task. Sending a fighter over to the enemy base on scouting duties, you’ll notice an invasion force of tanks with protective armour boosters and anti-air units preparing to head down the coast and attack you. ![]() Recognising this, Gas Powered Games have acquiesced, reducing the complexity in the hope of reaching out to a wider audience. Swathes of generic strategies were swatted aside as gamers flocked to find out what all the fuss was about – but it was polarising to say the least… for every fanatic, there were far more who found it too involved and gave up. ![]() Three years ago, Supreme Commander gave the RTS world a shot in the arm with its immensely detailed economic system, interoperable full-3D and tactical viewpoints and hard-to-obtain but game-changing “experimental” super-units. ![]() Galaxy-spanning RTS lands on Earth Guest Reviewer: Snooty Jim ![]()
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